current games

Cyno's Role-Play: Supplements: Future Earth

Professions

Corporate Security

Gang Member

Gang members are the people who extorts money or takes advantage of people and businesses by threats of violence, by blackmail, or by unlawful interferences.

Most gang members are untrained and unskilled. However, few gang members that climb swiftly to the top understand the importance of training and self-learning. Special and heavy weaponries are usually carried only by gang members with high reputation or status.

Skills

When you create a new character with this profession, provide the following skills to the character. On the other hand, if your existing character wants to add this profession, then your character must acquire the following skills first.

  • Pick any three skills from the Misdeed skill list. Roll 1D30, for each skill, to determine starting skill percentage.
  • Pick one skill from the Physical skill list. Roll 1D30 to determine starting skill percentage.
  • Pick one skill from the Piloting skill list. Roll 1D20 to determine starting skill percentage. If you picked Automobile, Cycle, or Truck you may roll an additional 2D20.

GCCF Officer

GCCF officers are the government personnels that control and regulate the affairs affecting the general order and welfare of the public in the most hazardous neo-metropolitan areas. The following are skills required by all GCCF officers. They are provided to the officers through initial training.

  • Assault Rifle - 65%
  • City-Lore - 1D30
  • Hand to Hand Combat Expert - 75%
  • Handgun - 80%
  • Street-Wise - 1D30

Each GCCF Officer is issued the following standard equipment: Howie G7 pistol, pager, and GCCF Code Book.

The following standard equipment are issued to GCCF members based on assignment: Bullet-Proof Vest, HC-223 Bullpup assult rifle, AP Sniper Scope, GCCF Communication Headset, and GCCF Commando Vehicle. GCCF Support Officer

In every GCCF operation, a support officer is needed to keep the deployed team connected to GCCF headquarter. They must maintain communication, watch the team's back, and eliminate any threats that could jeopardize team members and the mission goal. They are also in charge of deploying heavy artillery and heavy weaponry in the field. The following additional skills are provided through initial training.

  • Computer Operation - 2D30
  • Demolition - 75%
  • Morse Code - 1D30
  • Pilot (Automobile) - 50%
  • Radio (Intercept) - 30%
  • Radio (Jamming) - 30%
  • Satellite (Intercept) - 30%

GCCF Specialist Officer

The specialist officer is a GCCF member who is specialized in a specific area that other GCCF members may not be trained for. These area could include, but not limited to, sniping, bomb detonation, bomb defusing, computer hacking, etc.

Upon creating your character, pick one additional specialization skill. Roll 1D30 to determine its starting skill percentage. If your existing character is picking up this profession, you must acquire a specialization skill first.

Special Task Force

Restless citizens are constantly writing and publishing manifestos against the dependencies on technology. Few extremist even placed the tasks of revolutionize the world in their own hands. To demonstrate the side-effect of technology dependence, a number of organizations (e.g. Legion of the Techno-Doom) have emerged to terrorize the world through the use of technology.

Special Task Force (STF) is assembled to counter these terrorist acts. STF personnels are assigned the STF Hover Cycles on assignment. Each STF member is also issued a Laser Pistol at all times.

Skills

When you create a new character with this profession, provide the following skills to the character. On the other hand, if your existing character wants to add this profession, then your character must acquire the following skills first.

  • City-Lore - 3D20
  • Cyberoid Combat - 40%
  • Cyberoid Pilot (STF Hover Cycle) - 60%
  • Hand-to-Hand (Basic) - 50%
  • Hand-to-Hand (Expert) - 25%
  • Pistol - 50%

U.N.F. Extraterretrial Exterminator

Exterminators are a part of the U.N.F. military. Their purpose is to assist colonists by taking out hostile alien lifeforms on new frontiers and to take out any lifeform obstructing new space colonies.

Exterminators work in a squad of fifteen. They are sub-divided into three teams of five. The squad includes one squad leader and two captains. Each of them is in charge of one team. The U.N.F. Exterminator Suit is standard issue to all members on assignment.

Skills

When you create a new character with this profession, provide the following skills to the character. On the other hand, if your existing character wants to add this profession, then your character must acquire the following skills first.

  • Hand-to-Hand (Basic) - 25%
  • Pick any two skills from the Weaponry skill list. Roll 1D30, for each skill, to determine the starting skill percentage.

Corporate Extraterrestrial Exterminator

Now that some colonies are colonized by large corporations, exterminators come in many flavors. They could be corporate associates, contractors, or simply work-for-hires. And they do not necessary organize in the same way or use the same equipment as the U.N. Extraterrestrial Exterminators.

U.N.F. Investigator

United Nations Federation Investigation Bureau (UNFIB) is the chief investigation branch of the United Nation. It is established to investigate, and attempt to put a stop to, global crimes and corruption on Earth and in space. The following are titles and functions of different U.N.F. Investigators:

Global Investigator: Investigators who are directly involved in investigations on Earth and its moon.

Interplanetary Investigator: These are individuals who are investigating entanglements between planets.

Interstellar Investigator: Individuals who are investigating disputes between stars.

Intergalactic Investigator: These investigators are responsible for all wrongdoing involve galaxies. Most of the times, these investigators are forced to work far from home.

There are no specific rules on how many investigators are to work together at once. Every investigator is considered as being part of the U.N.F. Investigation Team. Based on assignment, investigators may work alone on small cases, or they may work in a team on large cases. U.N.F. Investigators are issued Laser Pistol's at all times.

Skills

When you create a new character with this profession, provide the following skills to the character. On the other hand, if your existing character wants to add this profession, then your character must acquire the following skills first.

  • Astronomy - 1D20
  • Astrophysics - 1D20
  • Hand-to-Hand (Basic) - 50%
  • Intelligence - 40%
  • Interrogation - 1D30
  • Persuasion - 2D30
  • Pistol - 50%
  • Sub-Space Relay - 25%