Human
Human is the most basic race that is available in all settings: Fantasy, Modern, and Science Fiction. Humans are probably the most popular race to play because that's who we are. And they are playable in any time period. To roll up attributes for a human you need to roll three 6-sided dice for each attribute. The lowest possible value of each attribute is 3 and the highest possible value is 18. Average for each attribute is 9 - 12. If a character has 13 on strength, it means that the character is slightly stronger than average. |
Beauty 3D6 Charisma 3D6 Coordination 3D6 Endurance 3D6 Health 3D6 Intelligence 3D6 Luck 3D6 Power 3D6 Reflex 3D6 Speed 3D6 Strength 3D6 Stress 3D6 Wisdom 3D6 Education 3D6 Wealth 3D6 Damage points 3D6 Level Experience: 2500 |
Psychic
When creating a human, roll for a five-percent chance that the human might be a natural psychic. If not, the character may only receive psychic skills after practicing.
A psychic is a person that has supernatural abilities. Some of these people have the ability since they were born and are aware of it. Other people have it, but are not aware of it. Yet, other does not have it but could gain it by practicing.
Deficiencies
There is 9 percent chance that a human is born deficient. Roll a percentage die (1D100) on the following table:
1 - 3 midget 4 - 6 dwarf 7 - 9 giant
Dwarf
Unlike fantasy Dwarves, these dwarves are basically small adult humans. They grow no more than 4 1/2 feet (135 centimeters) tall, caused by defective cells, disease, or poor nutrition. Attributes are of the same as human, except for the followings:
Coordination: 3d6 - 2 Speed: 2d6
Giant
Giant is a human that has grown taller than seven feet. Attributes are the same as a normal human, except for the following:
Endurance: 4d6 Power: 3d6 - 2 Speed: 4d6 Strength: 4d6 Stress: 3d6 - 1
Midget
Midgets are like dwarves in size, except they have normal body proportions. Attributes are the same as a normal human, except for the following:
Speed: 2d6 Strength: 4D4 - 1