Warhammer
Attributes
Humans: Do not use conversions for humans. Instead, roll up the character using Cyno's Role-Play's character creation rules.
Movement Allowance is the number of 6-sided dice to roll for Speed.
Weapon Skill is the number of 6-sided dice to roll for Coordination.
Strength is the number of 6-sided dice to roll for Strength.
Toughness is the number of 6-sided dice to roll for Health.
Wounds is the number of 6-sided dice to roll for Damage Points.
Initiative is the number of 6-sided dice to roll for Reflex.
Ballistic Skill is not used.
Attacks are not used.
Will Power is not used.
Must roll up beauty, charisma, endurance, luck, power, stress, wisdom.
Basic and Close Combat Weapons: For every damage equals to 1d6 DP.
Heavy Weapons: Damage equals to hDP.
Very Heavy Weapons: Damage equals to kDP.
Grenade and Missiles: Damage equals to hDP.
Vehicles: Damages times 10 equals to daDP.
Armored Vehicles: Damage times 10 equals to hDP.
Robots: Wounds equals daDP.
Dreadnought Suits: Wounds times 10 equals to hDP.